![]() Many developers think there'll be a sequel to their game, but it never comes to fruition for varying reasons. Quang I can't say 100% there will be a sequel. ![]() The word "sequel" popped up in this interview earlier… can we expect Phoenotopia's sequel someday? Also, what are you currently working on? If that is okay to share. So, I will ask about this on behalf of the fans. These questions came to me when Kou shacho asked me about the interview.Įveryone who has cleared Phoenotopia has been wondering about this. Please allow me to ask a few final questions. I'll let Will know there's demand for it, haha! This one was released in 2015 - it came after the flash game, and it contains 13 songs. Phoenotopia - Piano Arrangements, by sillythewilly The musician Will released an album online that includes sheet music. Maybe one day if Phoenotopia continues and we do a sequel, we'll have enough material for a book.Īs for the piano music sheets, you might be in luck. All the stuff in the in-game Art Gallery is most of it, haha. Quang I don't think we have a strong enough legacy to fill out a full book. (not necessarily physical, an ebook is also good). I think once I officially reveal my next game, I'll begin blogging again :DĪlso, this is more a request than a question…If possible, I hope you will consider releasing a design works book and a collection of piano music sheets. Quang If there's something noteworthy to announce, I will! But for now, there's nothing planned. ![]() Ochoko Will you be sharing any information on your blog from now on?ĭeveloper blogs are fascinating, so I hope there will be an opportunity for you to resume blogging. Ochoko Congratulations on getting married, Will! We wish you many years of peace and happiness. I also like starry sky imagery, so I wanted the word "Cosmic" in there. One artist has moved on, and the musician has become very busy with life (he's getting married!) Haha, congratulations Will! I think you'll still hear Will's music in my future games, but he might only be able to score a few tracks.Īs for the name "Cape Cosmic." I mostly just think it sounds cool, haha. We just kept working together for years and years hence why I consider them teammates.Īnyway, we're not a 4 person development team now. Their quality was very good, so I kept returning to them. I listed a request asking for help, and they answered. There was an online forum for pixel artists. I immediately poached him, " make music for my game!" He probably didn't think I was very serious at the time, haha.Īs for the artists, I met them online. We were even roommates for a few years! I got very excited when I learned he made music as a hobby. ![]() We met in college and attended the same church for a while. The game was officially founded in late 2017, but we have been working together since as early as 2014.Īs for how we met. ![]() In a way, it's like we're "hobbyists", and I opened a company because I was required to in order to officially proceed with selling the game. The musician actually has a full-time job, one artist runs a cafe business, and another also works on another game. The musician and artists are not employees. the only person officially in Cape Cosmic is myself! We're a very "indie" company. I hear that CAPE COSMIC is a four-member development team, so how do your 4 members come together? And why is your company called CAPE COSMIC? I have only a few questions left for the development team…I would like to ask you questions related to CAPE COSMIC. 『Phoenotopia: Awakening』Interview List - フライハイタイムズ ( フェノトピア攻略メモ。)" blogger who is also considered to be a representative of the Japanese Phoenotopia fans. Today, we would like to present an in-depth interview with Quang, the original creator of "Phoenotopia." The interviewer is Ochoko, "Phoenotopia Strategy Memo. ![]()
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